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Star Wars Zero Company

Star Wars Zero Company

Hello everyone, Gungho guns here from MANDO — the mustache of Mandalore, the only man who can turn a tactical grid into a parking violation, and proof that facial hair is, in fact, a valid combat specialization.

CategoryDetails
GameStar Wars Zero Company
Release DateAugust 27, 2026
PlatformsPC, PlayStation 5, Xbox Series X|S
GenreSingle-player turn-based tactics
SettingThe Clone Wars
Main CharacterHawks, a former Republic captain
Main BaseThe Den, located on the Rings of Kefrene
Main ThreatKundri Fathom and the Infinite Coil
Big HookCustom squads, authored Operators, permanent death, and tactical chaos

Star Wars Zero Company Looks Like Clone Wars XCOM With Blasters, Mandalorians, and Emotional Damage

My friends, it is finally happening.

After years of Star Wars games mostly asking us to swing lightsabers, fly ships, or politely fall off cliffs as Cal Kestis, Star Wars Zero Company is marching into the room with a tactical grid, a squad of misfits, and the confidence of a clone trooper who definitely read the mission briefing.

This is not another “run forward and press the shiny button” Star Wars game. No, no. This is turn-based tactics. This is squad management. This is the kind of game where one bad decision can get your favorite character vaporized because you thought standing in the open was “probably fine.”

Spoiler: it is never fine.

What Is Star Wars Zero Company?

Star Wars Zero Company is a single-player turn-based tactics game set during the Clone Wars. You command a squad of professional troublemakers, mercenaries, soldiers, rogues, and Force-sensitive chaos magnets through dangerous missions across the galaxy.

Star Wars Zero Company

You play as Hawks, a former captain in the Grand Army of the Republic. Hawks is described as cool-headed, decisive, and willing to work with almost anyone if they can help complete the mission.

In other words, Hawks is the kind of person who would walk into a room with a clone, a Jedi Padawan, a Mandalorian, a sniper, a crook, and a noble, then say, “Yes, this is a stable workplace environment.”

It is not.

And that is why it sounds fantastic.

Star Wars Zero Company Release Date and Platforms

Star Wars Zero Company is scheduled to launch on August 27, 2026.

The game will be available on:

PC

For the keyboard generals, spreadsheet warriors, and people who believe every problem can be solved with hotkeys.

PlayStation 5

For those who want tactical suffering from the comfort of a couch.

Xbox Series X|S

For everyone ready to lose a squad member in 4K and blame the controller.

Preorders are open now, which means the hype train has officially left the station, run over a few battle droids, and is heading directly toward the Clone Wars.

The Clone Wars Setting Is Perfect for This Game

The Clone Wars is one of the best possible settings for Star Wars Zero Company.

Why?

Because the Clone Wars are messy.

This era is not just Jedi heroics and shiny clone armor. It is spies, assassins, Separatist plots, criminal syndicates, hidden missions, planetary politics, betrayal, and military decisions made by people who really should have had more coffee.

A turn-based tactics game fits that world beautifully. Instead of playing as one overpowered hero, you command a squad trying to survive the ugly corners of a galaxy-wide war.

This is where Star Wars Zero Company has real potential. It can show us the missions happening in the shadows while Anakin Skywalker is somewhere loudly solving problems with a lightsaber and questionable emotional regulation.

Meet Hawks, Your Custom Commander

star wars zero company

Hawks is the leader of Zero Company and your main player character.

The fun part? Hawks is customizable.

Players can change species, gender, appearance, voice, specialization, and more. That means your Hawks can look like a polished military commander, a battle-scarred mercenary, or someone who got dressed during a hyperspace malfunction.

And because this is a tactical RPG-style experience, Hawks is not just there to stand around looking dramatic in cutscenes. Your version of Hawks shapes the squad, the mission choices, and the way Zero Company fights.

Authored Operators vs Custom Operators

star wars zero company

One of the most interesting systems in Star Wars Zero Company is the Operator setup.

There are two types of Operators:

Authored Operators

These are story characters who join your squad as the campaign unfolds. They have fixed identities, personalities, backgrounds, and likely plenty of emotional baggage packed neatly into their inventory.

Custom Operators

These are recruited and built by the player. You can customize them, shape their battlefield role, and probably become far too attached to them five minutes before they get shot by a droid hiding behind a crate.

This mix is smart. Authored Operators give the story personality, while Custom Operators let players build their own weird little Star Wars disaster family.

Trick, CT-3301: The Clone Who Loves a Gamble

star wars zero company

Trick, also known as CT-3301, is a dedicated soldier who has served alongside Hawks longer than anyone else.

He loves games of chance, which is either charming or deeply concerning depending on whether he is holding a sabacc deck or a thermal detonator.

Trick gives Star Wars Zero Company an immediate Clone Wars connection. Clone troopers are not just armor and numbers. The best Clone Wars stories show clones as individuals with loyalty, personality, doubts, and scars.

Trick sounds like exactly that kind of character.

Tel-Rea Vokoss: The Jedi Padawan With a Wound

Tel-Rea Vokoss is a disciplined Tognath Jedi Padawan who recently lost her master.

That is already tragic.

And because Star Wars enjoys handing trauma to Force-sensitive children like it is a festival prize, Tel-Rea joins Zero Company while trying to honor her master’s memory.

Her presence adds a key Jedi element to the squad. But she is not a grand master walking in with perfect answers. She is grieving. And also she is learning. She is dangerous. She is probably one mission away from making a decision that will make everyone in the room uncomfortable.

Excellent.

Cly Kullervo: Mandalorian Revenge Has Entered the Chat

Now we get to the important bit.

Cly Kullervo is one of the last surviving members of ancient Clan Verminoth, and she joins Zero Company in search of revenge.

A Mandalorian with a revenge quest?

Yes, please.

That is like saying, “Would you like fries with your emotional violence?”

Cly immediately sounds like one of the standout Operators in Star Wars Zero Company. Mandalorians belong in tactical squad games. Armor, gadgets, discipline, stubbornness, and a complete refusal to die quietly. That is basically the genre wearing a helmet.

Luco Bronc: The Umbara Sniper With Attitude

Luco Bronc is a sharp-tongued sniper who defended his homeworld of Umbara during the Republic invasion.

This is fascinating because Luco is not loyal to the Republic. He is willing to fight beside Hawks, but that does not mean he has forgotten what happened to Umbara.

That kind of tension is exactly what a squad-based story needs. Everyone should not agree. Everyone should not be best friends immediately. The best squads are built from people who barely tolerate each other until battle forces them to rely on one another.

Luco sounds like the guy who saves your life, insults your aim, and then asks why you are standing in the open like a decorative traffic cone.

Jae Mordant: Noble, Ruthless, and Ready to Reclaim What Is Hers

Jae Mordant comes from House Mordant of Shu-Torun.

She helped hire Zero Company on behalf of the Republic, and she wants her mining citadel back from the Separatists.

That gives her a very clear motivation. She is not tagging along for friendship bracelets and campfire songs. Has a goal. She has status. She has a personal stake in the war.

And in Star Wars, nobles with personal stakes usually come with secrets, sharp dialogue, and at least one moment where everyone realizes they underestimated them.

Kabbney “Kabb” Uppercut: Prizefighter, Crook, and Walking Punchline

Kabbney “Kabb” Uppercut might be the greatest Star Wars name since Elan Sleazebaggano.

He is a former prizefighter, a seasoned crook, and known for his cybernetic arm, fighting ability, and rhyming dialect. He is also a Felshi, an original species created for Star Wars Zero Company.

Kabb sounds ridiculous in the best possible way.

A rhyming prizefighter with a robot arm in a tactical Star Wars game?

That is not a character. That is a Saturday morning cartoon after drinking three energy drinks and watching The Clone Wars.

I am already emotionally invested.

How Combat Works in Star Wars Zero Company

The combat in Star Wars Zero Company is turn-based.

Your entire squad acts first. Then the enemy gets its turn. This means every round becomes a puzzle. Move here, shoot there, heal that person, throw something explosive, panic slightly, then remember you forgot about the droid behind the wall.

Each squad member has three Action Points, or AP, per turn.

You can spend AP to:

Move Across the Battlefield

Positioning matters. Running into the open like a heroic idiot is a quick way to become a cautionary tale.

Attack Enemies

Blasters, rifles, melee attacks, Force abilities, and whatever Kabb does when he decides someone’s face needs urgent editing.

Use Items

Healing, utility, explosives, and battlefield tricks can turn a disaster into a victory.

Activate Abilities

Each Operator has a role, and using abilities at the right time can decide the mission.

Use Overwatch

Overwatch lets a squad member fire at enemies during the enemy turn, but it ends that character’s turn immediately.

Translation: “I am done moving, and if that droid twitches, I am turning it into spare toaster parts.”

Operator Specializations Explained

Operators in Star Wars Zero Company fall into specializations that define their battlefield role.

Assault

A frontline fighter who excels at movement and close-to-medium range attacks, especially against enemies hiding behind cover.

Gunslinger

Quick blaster attacks. Multiple targets. Very stylish. Probably illegal in twelve systems.

Heavy

A walking wall of armor built to survive punishment and draw fire.

Medic

Keeps the squad alive physically and psychologically, which is important when everyone is being shot at by droids and making life choices.

Scoundrel

A wildcard who makes the most of battlefield opportunities.

Scout

Reconnaissance, tactical awareness, and probably the first person to say, “This is clearly a trap.”

Sharpshooter

Long-range single-target damage. The person you send when something far away needs to stop existing.

Soldier

Classic close-to-medium range combat with flexible attacks and reliable damage.

Permanent Death Makes Every Choice Matter

Here is where Star Wars Zero Company gets spicy.

Operators can die permanently.

When an Operator loses all health, they can no longer act but can be rallied by an ally. However, if they collect three injuries, that character can permanently die on standard difficulty.

This is where the game stops being “fun little Star Wars chess” and becomes “oh no, I got Trick killed because I wanted one extra shot.”

Permadeath changes everything. It makes every move matter. Makes cover matter. It makes healing matter. It makes you stare at the screen like a devastated parent when your favorite custom Twi’lek sharpshooter gets folded by a battle droid named Roger.

The Den: Zero Company’s Home Base

Between battles, players return to The Den, Zero Company’s base on the Rings of Kefrene.

The Den is where you manage the squad, plan missions, heal injuries, equip new gear, and talk with Operators.

Think of it as your tactical clubhouse.

Except instead of snacks and good vibes, it has medical trauma, weapons, mission planning, and probably someone arguing in the corner about whether the Jedi caused half the problem in the first place.

Base Upgrades and Squad Management

Over time, players can upgrade facilities inside The Den.

That means stronger gear, better recovery, improved mission options, and more ways to keep Zero Company alive. This is the part of the game where smart planning between missions becomes just as important as clever moves during combat.

Winning the war does not only happen on the battlefield.

Sometimes it happens in the Medbay because you remembered to treat your sniper before sending him to a planet full of angry machines.

Tactical Missions Across the Galaxy

When choosing your next operation, players will select missions across famous Star Wars worlds, including Bespin, Dantooine, Lothal, and Ryloth.

Some missions are marked as Critical, meaning they advance the main story. Others may only be available for a limited time.

That means you cannot do everything. You must choose.

And choosing is stressful.

Do you rescue civilians? Also do you gather resources? And do you chase the main objective? Do you help an Operator with a personal problem? Do you ignore everything and spend twenty minutes customizing armor colors?

Correct answer: probably all of the above, badly.

Dilemmas and Operator Bonds

At major points in the story, Star Wars Zero Company presents players with Dilemmas.

Each Operator may have an opinion on what you should do. But ultimately, the decision falls to you.

This is dangerous because squadmates remember things.

Make one choice, and one Operator respects you more. Make another, and someone else decides you are a reckless bantha in boots.

These choices can affect bonds between Operators, which then impact combat benefits.

So yes, friendship is now a weapon.

Star Wars finally understands MMO guild politics.

Cross Training and Combat Bonuses

As bonds improve, Operators can Cross Train.

Cross Training gives permanent combat stat bonuses, making relationships more than just story flavor. Your squad’s chemistry can directly improve their effectiveness in battle.

That is a fantastic system because it rewards players for caring about the team.

Also, it means two people who hated each other at the start may eventually become a terrifying battlefield duo.

Which is basically every good Star Wars friendship.

Why Star Wars Zero Company Could Be Special

Star Wars Zero Company looks special because it is giving fans something different.

We have had Jedi adventures, we have had shooters. And we have had space battles. We have had MMOs. But a proper Clone Wars tactical squad game? That is a fresh angle.

The Clone Wars are full of stories that never make it to the front page of the Holonet. Covert missions. Broken alliances. Mercenaries doing dirty work. Clone troopers questioning orders. Jedi trying to survive a war that is slowly corrupting everything around them.

That is rich ground for storytelling.

And if the game combines strong character writing with tactical combat and real consequences, it could become one of the most memorable Star Wars games in years.

Final Thoughts on Star Wars Zero Company

So, my friends, Star Wars Zero Company is looking like one to watch.

It has Clone Wars grit, squad tactics. And It has customizable Operators. With Mandalorian revenge arc. It has a clone who loves gambling. It has a rhyming crook with a cybernetic arm named Kabb Uppercut, which sounds like someone created him by throwing Star Wars words into a blender and pressing “magnificent.”

Most importantly, it has consequences.

Every mission matters. And every bond matters. Every move matters. And if you make a mistake, your favorite Operator may not be coming home.

That is exactly the kind of tactical Star Wars chaos I want.

August 27, 2026 cannot get here fast enough.

Until then, polish your helmet, study your cover angles, and remember the ancient tactical wisdom of Mandalore:

Never stand in the open unless you want to become a loading screen tip.

FAQs About Star Wars Zero Company

When does Star Wars Zero Company release?

Star Wars Zero Company is scheduled to release on August 27, 2026.

What platforms will Star Wars Zero Company be on?

Star Wars Zero Company will be available on PC, PlayStation 5, and Xbox Series X|S.

What type of game is Star Wars Zero Company?

Star Wars Zero Company is a single-player turn-based tactics game set during the Clone Wars.

Who is Hawks in Star Wars Zero Company?

Hawks is the player character, a former captain in the Grand Army of the Republic and the leader of Zero Company.

Can Operators die permanently in Star Wars Zero Company?

Yes. Operators can suffer injuries, and too many injuries can result in permanent death on standard difficulty.

Is Star Wars Zero Company connected to the Clone Wars?

Yes. Star Wars Zero Company is set during the Clone Wars and includes missions, characters, and conflicts tied to that era.

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